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gml_Object_obj_battle_enemy_attack_dunebud_sandcastle_arrow_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }
("dunebud a", "dunebud b", "dunebud c");
2
attack_speed = 5;
3
attack_mult = 2;
4
image_angle = point_direction(x, y, obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y);
5
move = true;
6
fade = false;
7
fade_alarm = 40;
8
audio_play_sound(snd_undyne_spear_fly, 20, false);