1 | damage_number = scr_determine_damage_number_enemy |
2 | attack_speed = 5; |
3 | attack_mult = 2; |
4 | image_angle = point_direction(x, y, obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y); |
5 | move = true; |
6 | fade = false; |
7 | fade_alarm = 40; |
8 | audio_play_sound(snd_undyne_spear_fly, 20, false); |