1 | damage_number = scr_determine_damage_number_enemy |
2 | image_alpha = 0; |
3 | no_loop_alarm = false; |
4 | state = 0; |
5 | appear_alarm = 20; |
6 | fall_speed = 12; |
7 | fall_alarm = 20; |
8 | default_x = x; |
9 | shake_x_current = 0; |
10 | shake_increase = 1; |
11 | shake_direction = -1; |
12 | shake_width_max = 1; |
13 | lift_y_current = 0; |
14 | lift_speed = 1; |
15 | lift_height_max = 15; |
16 | shake_alarm = 20; |
17 | rise_speed = 12; |