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gml_Object_obj_battle_enemy_attack_dunebud_sandcastle_bucket_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }
("dunebud a", "dunebud b", "dunebud c");
2
image_alpha = 0;
3
no_loop_alarm = false;
4
state = 0;
5
appear_alarm = 20;
6
fall_speed = 12;
7
fall_alarm = 20;
8
default_x = x;
9
shake_x_current = 0;
10
shake_increase = 1;
11
shake_direction = -1;
12
shake_width_max = 1;
13
lift_y_current = 0;
14
lift_speed = 1;
15
lift_height_max = 15;
16
shake_alarm = 20;
17
rise_speed = 12;