| 1 | damage_number = scr_determine_damage_number_enemy |
| 2 | image_alpha = 0; |
| 3 | no_loop_alarm = false; |
| 4 | state = 0; |
| 5 | appear_alarm = 20; |
| 6 | fall_speed = 12; |
| 7 | fall_alarm = 20; |
| 8 | default_x = x; |
| 9 | shake_x_current = 0; |
| 10 | shake_increase = 1; |
| 11 | shake_direction = -1; |
| 12 | shake_width_max = 1; |
| 13 | lift_y_current = 0; |
| 14 | lift_speed = 1; |
| 15 | lift_height_max = 15; |
| 16 | shake_alarm = 20; |
| 17 | rise_speed = 12; |