| 1 | if (!instance_exists(obj_battle_enemy_attack_axis_energy_ball_boss) && attack_can_end == true) |
| 2 | { |
| 3 | if (!alarm[1]) |
| 4 | alarm[1] = 15; |
| 5 | } |
| 6 | if (instance_exists(obj_battle_enemy_attack_axis_energy_ball_boss_destroy_effect)) |
| 7 | block_successful = true; |
| 8 | if (obj_heart_battle_fighting_parent.x != obj_heart_battle_fighting_parent.xstart) |
| 9 | { |
| 10 | if (!attack_started) |
| 11 | { |
| 12 | alarm[0] = 30; |
| 13 | attack_started = true; |
| 14 | } |
| 15 | } |