1 | if (!instance_exists(obj_battle_enemy_attack_axis_energy_ball_boss) && attack_can_end == true) |
2 | { |
3 | if (!alarm[1]) |
4 | alarm[1] = 15; |
5 | } |
6 | if (instance_exists(obj_battle_enemy_attack_axis_energy_ball_boss_destroy_effect)) |
7 | block_successful = true; |
8 | if (obj_heart_battle_fighting_parent.x != obj_heart_battle_fighting_parent.xstart) |
9 | { |
10 | if (!attack_started) |
11 | { |
12 | alarm[0] = 30; |
13 | attack_started = true; |
14 | } |
15 | } |