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gml_Object_obj_battle_enemy_attack_energy_balls_creator_Alarm_0

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1
var battle_box = 3154;
2
var spawn_dir = irandom_range(0, 359);
3
var spawn_x = 320 + lengthdir_x(250, spawn_dir);
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var spawn_y = 320 + lengthdir_y(250, spawn_dir);
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instance_create_depth(spawn_x, spawn_y, -100, obj_battle_enemy_attack_axis_energy_ball);
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alarm[0] = attack_interval;
gml_Object_obj_battle_enemy_attack_energy_balls_creator_Alarm_0.gml

var battle_box = 3154; var spawn_dir = irandom_range(0, 359); var spawn_x = 320 + lengthdir_x(250, spawn_dir); var spawn_y = 320 + lengthdir_y(250, spawn_dir); instance_create_depth(spawn_x, spawn_y, -100, obj_battle_enemy_attack_axis_energy_ball); alarm[0] = attack_interval;