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gml_Object_obj_battle_enemy_attack_energy_balls_spin_creator_Alarm_0

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var battle_box = 3154;
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var current_side = choose("hor", "ver");
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var spawn_x, spawn_y;
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if (current_side == "hor")
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{
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    spawn_x = choose(battle_box.bbox_left - 80, battle_box.bbox_right + 80);
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    spawn_y = irandom_range(battle_box.bbox_top - 80, battle_box.bbox_bottom + 80);
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}
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else
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{
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    spawn_y = choose(battle_box.bbox_top - 80, battle_box.bbox_bottom + 80);
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    spawn_x = irandom_range(battle_box.bbox_left - 80, battle_box.bbox_right + 80);
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}
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var ball = instance_create_depth(spawn_x, spawn_y, -100, obj_battle_enemy_attack_axis_energy_ball_boss);
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ball.direction = point_direction(ball.x, ball.y, battle_box.x, battle_box.y);
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ball.speed = 5;
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if (attack_count > 0)
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{
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    attack_count -= 1;
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    alarm[0] = attack_interval;
gml_Object_obj_battle_enemy_attack_energy_balls_spin_creator_Alarm_0.gml

var battle_box = 3154; var current_side = choose("hor", "ver"); var spawn_x, spawn_y; if (current_side == "hor") { spawn_x = choose(battle_box.bbox_left - 80, battle_box.bbox_right + 80); spawn_y = irandom_range(battle_box.bbox_top - 80, battle_box.bbox_bottom + 80); } else { spawn_y = choose(battle_box.bbox_top - 80, battle_box.bbox_bottom + 80); spawn_x = irandom_range(battle_box.bbox_left - 80, battle_box.bbox_right + 80); } var ball = instance_create_depth(spawn_x, spawn_y, -100, obj_battle_enemy_attack_axis_energy_ball_boss); ball.direction = point_direction(ball.x, ball.y, battle_box.x, battle_box.y); ball.speed = 5; if (attack_count > 0) { attack_count -= 1; alarm[0] = attack_interval; } else { instance_destroy(); }
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}
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else
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{
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    instance_destroy();
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}