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gml_Object_obj_battle_enemy_attack_energy_balls_spin_creator_Step_0

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switch (scene)
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{
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    case 0:
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        if (obj_heart_battle_fighting_parent.movement_mode == 2)
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            cutscene_advance();
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        break;
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    case 1:
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        if (!alarm[0])
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        {
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            alarm[0] = 15;
gml_Object_obj_battle_enemy_attack_energy_balls_spin_creator_Alarm_0.gml

var battle_box = 3154; var current_side = choose("hor", "ver"); var spawn_x, spawn_y; if (current_side == "hor") { spawn_x = choose(battle_box.bbox_left - 80, battle_box.bbox_right + 80); spawn_y = irandom_range(battle_box.bbox_top - 80, battle_box.bbox_bottom + 80); } else { spawn_y = choose(battle_box.bbox_top - 80, battle_box.bbox_bottom + 80); spawn_x = irandom_range(battle_box.bbox_left - 80, battle_box.bbox_right + 80); } var ball = instance_create_depth(spawn_x, spawn_y, -100, obj_battle_enemy_attack_axis_energy_ball_boss); ball.direction = point_direction(ball.x, ball.y, battle_box.x, battle_box.y); ball.speed = 5; if (attack_count > 0) { attack_count -= 1; alarm[0] = attack_interval; } else { instance_destroy(); }
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            cutscene_advance();
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        }
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        break;
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}