|
1
|
if (live_call())
|
|
2
|
return global.live_result;
|
|
3
|
damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemy
function scr_determine_damage_number_enemy(arg0, arg1, arg2)
{
var enemy_count = global.enemy_count;
if (global.battle_enemy_name_1 == arg0)
return 1;
else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1)
return 2;
else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2)
return 3;
else
return 0;
} ("goosic a", "goosic b", "void");
|
|
4
|
var box_width = obj_dialogue_box_battle_transformation_any.sprite_width - 6;
|
|
5
|
eq_bar_number = 5;
|
|
6
|
eq_bar_gap = 2;
|
|
7
|
eq_bar_width = (box_width / eq_bar_number) - (eq_bar_gap * 2);
|
|
8
|
eq_bar_height[eq_bar_number] = 2;
|
|
9
|
eq_bar_height_target[eq_bar_number] = 2;
|
|
10
|
eq_bar_height_max = obj_dialogue_box_battle_transformation_any.sprite_height - 10;
|
|
11
|
eq_bar_height_min = 2;
|
|
12
|
scene = -1;
|
|
13
|
cutscene_timer = 0;
|
|
14
|
eq_bar_draw_warning_bars = false;
|
|
15
|
lerp_speed = 0.25;
|
|
16
|
eq_bar_low_max = 2;
|
|
17
|
eq_bar_low_current = 0;
|
|
18
|
eq_bar_hi_max = 3;
|
|
19
|
eq_bar_hi_current = 0;
|
|
20
|
eq_bar_collidable = eq_bar_height_max - 20;
|
|
21
|
attack_number_max = 5;
|