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gml_Object_obj_battle_enemy_attack_flier_fire_left_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }
("flier a", "flier b", "flier c");
2
image_speed = 0;
3
image_index = 0;
4
image_alpha = 0;
5
starting_position_x = x;
6
starting_position_y = y;
7
animation_disjoint_x = 0;
8
animation_disjoint_y = 0;
9
can_move = false;
10
no_loop_switch_x = false;
11
no_loop_switch_y = false;
12
sign_modifier_x = -1;
13
time_elapsed_x = 0;
14
time_max_x = 20;
15
time_increase_x = 1;
16
max_rise_x = 14;
17
sign_modifier_y = 1;
18
time_elapsed_y = 0;
19
time_max_y = 172;
20
time_increase_y = 1;
21
max_rise_y = obj_dialogue_box_battle_transformation_any.sprite_height + 40;