1 | damage_number = scr_determine_damage_number_enemy |
2 | image_speed = 0; |
3 | image_index = 1; |
4 | image_alpha = 0; |
5 | starting_position_x = x; |
6 | starting_position_y = y; |
7 | animation_disjoint_x = 0; |
8 | animation_disjoint_y = 0; |
9 | can_move = false; |
10 | no_loop_switch_x = false; |
11 | no_loop_switch_y = false; |
12 | sign_modifier_x = 1; |
13 | time_elapsed_x = 0; |
14 | time_max_x = 20; |
15 | time_increase_x = 1; |
16 | max_rise_x = 0; |
17 | sign_modifier_y = 1; |
18 | time_elapsed_y = 0; |
19 | time_max_y = 172; |
20 | time_increase_y = 1; |
21 | max_rise_y = obj_dialogue_box_battle_transformation_any.sprite_height + 40; |