| 1 | damage_number = scr_determine_damage_number_enemy |
| 2 | image_speed = 0; |
| 3 | image_index = 0; |
| 4 | image_alpha = 0; |
| 5 | starting_position_x = x; |
| 6 | starting_position_y = y; |
| 7 | animation_disjoint_x = 0; |
| 8 | animation_disjoint_y = 0; |
| 9 | can_move = false; |
| 10 | no_loop_switch_x = false; |
| 11 | no_loop_switch_y = false; |
| 12 | sign_modifier_x = 1; |
| 13 | time_elapsed_x = 0; |
| 14 | time_max_x = 20; |
| 15 | time_increase_x = 1; |
| 16 | max_rise_x = 14; |
| 17 | sign_modifier_y = 1; |
| 18 | time_elapsed_y = 0; |
| 19 | time_max_y = 172; |
| 20 | time_increase_y = 1; |
| 21 | max_rise_y = obj_dialogue_box_battle_transformation_any.sprite_height + 40; |