| 1 | damage_number = scr_determine_damage_number_enemy |
| 2 | image_speed = 0; |
| 3 | image_index = 0; |
| 4 | image_alpha = 0; |
| 5 | random_number = irandom_range(0, 2); |
| 6 | x_speed = -0.75 * (1 + (random_number / 4)); |
| 7 | starting_position_x = x; |
| 8 | starting_position_y = y; |
| 9 | animation_disjoint_x = 0; |
| 10 | animation_disjoint_y = 0; |
| 11 | can_move = false; |
| 12 | can_vanish = false; |
| 13 | no_loop_switch = false; |
| 14 | sign_modifier = -1; |
| 15 | time_elapsed = 0; |
| 16 | time_max = 70; |
| 17 | time_increase = 1; |
| 18 | max_rise = obj_dialogue_box_battle_transformation_any.sprite_height - 20; |