1 | damage_number = scr_determine_damage_number_enemy |
2 | image_speed = 0; |
3 | image_index = 0; |
4 | image_alpha = 0; |
5 | random_number = irandom_range(0, 2); |
6 | x_speed = -0.75 * (1 + (random_number / 4)); |
7 | starting_position_x = x; |
8 | starting_position_y = y; |
9 | animation_disjoint_x = 0; |
10 | animation_disjoint_y = 0; |
11 | can_move = false; |
12 | can_vanish = false; |
13 | no_loop_switch = false; |
14 | sign_modifier = 1; |
15 | time_elapsed = 0; |
16 | time_max = 70; |
17 | time_increase = 1; |
18 | max_rise = obj_dialogue_box_battle_transformation_any.sprite_height - 20; |