Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_battle_enemy_attack_flier_fly_top_right_Create_0

(view raw script w/o annotations or w/e)
1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }
("flier a", "flier b", "flier c");
2
image_speed = 0;
3
image_index = 0;
4
image_alpha = 0;
5
random_number = irandom_range(0, 2);
6
x_speed = -0.75 * (1 + (random_number / 4));
7
starting_position_x = x;
8
starting_position_y = y;
9
animation_disjoint_x = 0;
10
animation_disjoint_y = 0;
11
can_move = false;
12
can_vanish = false;
13
no_loop_switch = false;
14
sign_modifier = 1;
15
time_elapsed = 0;
16
time_max = 70;
17
time_increase = 1;
18
max_rise = obj_dialogue_box_battle_transformation_any.sprite_height - 20;