1 |
damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemyfunction scr_determine_damage_number_enemy(arg0, arg1, arg2)
{
var enemy_count = global.enemy_count;
if (global.battle_enemy_name_1 == arg0)
return 1;
else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1)
return 2;
else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2)
return 3;
else
return 0;
} ("flier a", "flier b", "flier c"); |
2 |
image_speed = 0; |
3 |
image_index = 0; |
4 |
image_alpha = 0; |
5 |
random_number = irandom_range(2, 3); |
6 |
if (x < obj_dialogue_box_battle_transformation_any.x) |
7 |
speed_factor = 1; |
8 |
else |
9 |
speed_factor = -1; |
10 |
x_speed = speed_factor * random_number; |
11 |
starting_position_x = x; |
12 |
starting_position_y = y; |
13 |
animation_disjoint_x = 0; |
14 |
animation_disjoint_y = 0; |
15 |
can_move = false; |
16 |
can_vanish = false; |
17 |
random_factor = irandom_range(0, 1); |
18 |
if (random_factor == 0) |
19 |
random_factor = -1; |
20 |
sign_modifier = random_factor; |
21 |
time_elapsed = 0; |
22 |
time_max = 15; |
23 |
time_increase = 1; |
24 |
max_rise = 5; |