| 1 |
damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemyfunction scr_determine_damage_number_enemy(arg0, arg1, arg2)
{
var enemy_count = global.enemy_count;
if (global.battle_enemy_name_1 == arg0)
return 1;
else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1)
return 2;
else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2)
return 3;
else
return 0;
} ("flier a", "flier b", "flier c"); |
| 2 |
image_speed = 0; |
| 3 |
image_index = 0; |
| 4 |
image_alpha = 0; |
| 5 |
random_number = irandom_range(2, 3); |
| 6 |
if (x < obj_dialogue_box_battle_transformation_any.x) |
| 7 |
speed_factor = 1; |
| 8 |
else |
| 9 |
speed_factor = -1; |
| 10 |
x_speed = speed_factor * random_number; |
| 11 |
starting_position_x = x; |
| 12 |
starting_position_y = y; |
| 13 |
animation_disjoint_x = 0; |
| 14 |
animation_disjoint_y = 0; |
| 15 |
can_move = false; |
| 16 |
can_vanish = false; |
| 17 |
random_factor = irandom_range(0, 1); |
| 18 |
if (random_factor == 0) |
| 19 |
random_factor = -1; |
| 20 |
sign_modifier = random_factor; |
| 21 |
time_elapsed = 0; |
| 22 |
time_max = 15; |
| 23 |
time_increase = 1; |
| 24 |
max_rise = 5; |