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gml_Object_obj_battle_enemy_attack_flowergirls_falling_flowers_flower_green_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }
("flower girls", "void", "void");
2
image_alpha = 0;
3
bounce_count = 2;
4
can_jump = false;
5
hsp = 3;
6
if (x > obj_dialogue_box_battle_transformation_any.x)
7
{
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    hsp *= -1;
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    image_xscale *= -1;
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}
11
heart_collided = false;
12
var spawn_flower = instance_place(x, y, obj_battle_enemy_attack_flowergirls_falling_flowers_flower);
13
if (spawn_flower != -4)
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    instance_destroy(spawn_flower);