1 | instance_create(irandom_range(obj_heart_battle_fighting_red.x - 10, obj_heart_battle_fighting_red.x + 10), obj_dialogue_box_battle_transformation_any.bbox_top - 25, obj_battle_enemy_attack_flowergirls_growing_flowers_droplet); |
2 | alarm[1] = 45; |
3 | attack_count++; |