1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
image_speed = 0.4; |
4 |
image_index = 3; |
5 |
var boom = audio_play_sound(snd_ceroba_boom, 20, 0); |
6 |
audio_sound_set_track_position(boom, 0.35); |
7 |
alarm[0] = 3 / image_speed; |
8 |
screenshake = false; |
9 |
screenshake_max = 5; |
10 |
var pellet_number = 12; |
11 |
var pellet_number_inc = 30; |
12 |
for (var i = 0; i < pellet_number; i++) |
13 |
{ |
14 |
var bullet = instance_create_depth(x, y, -1000, obj_battle_enemy_attack_fpellets_simple); |
15 |
bullet.direction = (i + 1) * pellet_number_inc; |
16 |
bullet.speed = 7; |
17 |
} |
18 |
var xx = obj_flowey_1_attack_10_creator.flowey_face_x; |
19 |
var yy = obj_flowey_1_attack_10_creator.flowey_face_y; |
20 |
if (rectangle_in_rectangle(bbox_left, bbox_top, bbox_right, bbox_bottom, xx - 124, yy - 84, xx + 124, yy + 84)) |
21 |
obj_flowey_1_attack_10_creator.flowey_hit = true; |