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gml_Object_obj_battle_enemy_attack_flowey_explosion_Create_0

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1
if (live_call())
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    return global.live_result;
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image_speed = 0.4;
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image_index = 3;
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var boom = audio_play_sound(snd_ceroba_boom, 20, 0);
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audio_sound_set_track_position(boom, 0.35);
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alarm[0] = 3 / image_speed;
gml_Object_obj_battle_enemy_attack_flowey_explosion_Alarm_0.gml

instance_create(x, y, obj_battle_enemy_attack_guardener_dynamite_ring); screenshake = true;
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screenshake = false;
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screenshake_max = 5;
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var pellet_number = 12;
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var pellet_number_inc = 30;
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for (var i = 0; i < pellet_number; i++)
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{
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    var bullet = instance_create_depth(x, y, -1000, obj_battle_enemy_attack_fpellets_simple);
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    bullet.direction = (i + 1) * pellet_number_inc;
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    bullet.speed = 7;
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}
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var xx = obj_flowey_1_attack_10_creator.flowey_face_x;
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var yy = obj_flowey_1_attack_10_creator.flowey_face_y;
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if (rectangle_in_rectangle(bbox_left, bbox_top, bbox_right, bbox_bottom, xx - 124, yy - 84, xx + 124, yy + 84))
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    obj_flowey_1_attack_10_creator.flowey_hit = true;