1 | if (live_call()) |
2 | return global.live_result; |
3 | damage_number = scr_determine_damage_number_enemy |
4 | image_speed = 1; |
5 | image_index = 0; |
6 | move_spd = 0; |
7 | move_dist = 0; |
8 | spin_spd = 1.5; |
9 | spawner = -4; |
10 | fade_out = false; |
11 | alarm[0] = 80; |