| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | damage_number = scr_determine_damage_number_enemy |
| 4 | image_speed = 1; |
| 5 | image_index = 0; |
| 6 | move_spd = 0; |
| 7 | move_dist = 0; |
| 8 | spin_spd = 1.5; |
| 9 | spawner = -4; |
| 10 | fade_out = false; |
| 11 | alarm[0] = 80; |