1 | damage_number = scr_determine_damage_number_enemy |
2 | image_speed = 0.5; |
3 | image_index = 0; |
4 | move = false; |
5 | move_speed_create = 3; |
6 | move_speed_attack = 0; |
7 | move_speed_attack_max = 4; |
8 | move_speed_attack_increase = 0.05; |
9 | distance_counter = 0; |
10 | distance_counter_max = 30; |
11 | angle_spread = 30; |
12 | no_loop = false; |
13 | var pellet_count = instance_number(obj_battle_enemy_attack_fpellets); |
14 | angle = pellet_count * angle_spread; |