| 1 | damage_number = scr_determine_damage_number_enemy |
| 2 | image_speed = 0.5; |
| 3 | image_index = 0; |
| 4 | move = false; |
| 5 | move_speed_create = 4; |
| 6 | move_speed_attack = 0; |
| 7 | move_speed_attack_max = 6; |
| 8 | move_speed_attack_increase = 0.1; |
| 9 | distance_counter = 0; |
| 10 | distance_counter_max = 35; |
| 11 | angle_spread = 30; |
| 12 | no_loop = false; |
| 13 | var pellet_count = instance_number(obj_battle_enemy_attack_friendliness_pellets_yellow); |
| 14 | angle = pellet_count * angle_spread; |