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gml_Object_obj_battle_enemy_attack_friendliness_pellets_yellow_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }
("flowey intro", "void", "void");
2
image_speed = 0.5;
3
image_index = 0;
4
move = false;
5
move_speed_create = 4;
6
move_speed_attack = 0;
7
move_speed_attack_max = 6;
8
move_speed_attack_increase = 0.1;
9
distance_counter = 0;
10
distance_counter_max = 35;
11
angle_spread = 30;
12
no_loop = false;
13
var pellet_count = instance_number(obj_battle_enemy_attack_friendliness_pellets_yellow);
14
angle = pellet_count * angle_spread;