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gml_Object_obj_battle_enemy_attack_guardener_arm_Alarm_0

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1
audio_play_sound(snd_bullet_warning, 1, 0);
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if (warning_col == 255)
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    warning_col = 65535;
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else
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    warning_col = 255;
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if (warning_count > 0)
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{
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    alarm[0] = 3;
gml_Object_obj_battle_enemy_attack_guardener_arm_Alarm_0.gml

audio_play_sound(snd_bullet_warning, 1, 0); if (warning_col == 255) warning_col = 65535; else warning_col = 255; if (warning_count > 0) { alarm[0] = 3; warning_count -= 1; } else { warning_draw = false; scene++; }
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    warning_count -= 1;
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}
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else
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{
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    warning_draw = false;
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    scene++;
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}