1 |
var box = 3154; |
2 |
switch (scene) |
3 |
{ |
4 |
case 0: |
5 |
depth = obj_heart_battle_fighting_parent.depth - 1; |
6 |
switch (launch_dir) |
7 |
{ |
8 |
case "down": |
9 |
x = clamp(x, box.bbox_left + 32, box.bbox_right - 32); |
10 |
vspeed = launch_speed; |
11 |
image_angle = 0; |
12 |
if (y >= 320) |
13 |
{ |
14 |
y = 320; |
15 |
vspeed = 0; |
16 |
scene = 1; |
17 |
} |
18 |
break; |
19 |
case "right": |
20 |
y = clamp(y, box.bbox_top + 32, box.bbox_bottom - 32); |
21 |
hspeed = launch_speed; |
22 |
image_angle = 90; |
23 |
if (x >= 320) |
24 |
{ |
25 |
x = 320; |
26 |
hspeed = 0; |
27 |
scene = 1; |
28 |
} |
29 |
break; |
30 |
case "up": |
31 |
x = clamp(x, box.bbox_left + 32, box.bbox_right - 32); |
32 |
vspeed = -launch_speed; |
33 |
image_angle = 180; |
34 |
if (y <= 320) |
35 |
{ |
36 |
y = 320; |
37 |
vspeed = 0; |
38 |
scene = 1; |
39 |
} |
40 |
break; |
41 |
case "left": |
42 |
y = clamp(y, box.bbox_top + 32, box.bbox_bottom - 32); |
43 |
hspeed = -launch_speed; |
44 |
image_angle = 270; |
45 |
if (x <= 320) |
46 |
{ |
47 |
x = 320; |
48 |
hspeed = 0; |
49 |
scene = 1; |
50 |
} |
51 |
break; |
52 |
} |
53 |
break; |
54 |
case 1: |
55 |
audio_play_sound(snd_guardener_arm_land, 1, 0); |
56 |
audio_stop_sound(snd_guardener_arm_launched); |
57 |
scr_screenshake_battlescr_screenshake_battlefunction scr_screenshake_battle()
{
instance_destroy(obj_screenshake_battle);
var screenshake = instance_create(0, 0, obj_screenshake_battle);
battle_screenshake_duration = argument[0];
battle_screenshake_intensity = argument[1];
battle_screenshake_dec = battle_screenshake_intensity / battle_screenshake_duration;
} (6, 1); |
58 |
var zap = instance_create_depth(x, y, depth - 1, obj_battle_enemy_attack_guardener_arm_zap); |
59 |
zap.image_angle = image_angle; |
60 |
sprite_index = spr_attack_guardener_arm_jam; |
61 |
image_index = 0; |
62 |
scene++; |
63 |
break; |
64 |
case 2: |
65 |
if (image_index >= (image_number - 1)) |
66 |
{ |
67 |
image_index = image_number - 1; |
68 |
image_speed = 0; |
69 |
} |
70 |
if (arm_return > 0) |
71 |
cutscene_wait(arm_return); |
72 |
break; |
73 |
case 3: |
74 |
switch (launch_dir) |
75 |
{ |
76 |
case "down": |
77 |
vspeed = -launch_speed; |
78 |
if (y <= ystart) |
79 |
instance_destroy(); |
80 |
break; |
81 |
case "right": |
82 |
hspeed = -launch_speed; |
83 |
if (x <= xstart) |
84 |
instance_destroy(); |
85 |
break; |
86 |
case "up": |
87 |
vspeed = launch_speed; |
88 |
if (y >= ystart) |
89 |
instance_destroy(); |
90 |
break; |
91 |
case "left": |
92 |
hspeed = -launch_speed; |
93 |
if (x <= xstart) |
94 |
instance_destroy(); |
95 |
break; |
96 |
} |
97 |
break; |
98 |
} |