| 1 |
var box = 3154; |
| 2 |
switch (scene) |
| 3 |
{ |
| 4 |
case 0: |
| 5 |
depth = obj_heart_battle_fighting_parent.depth - 1; |
| 6 |
switch (launch_dir) |
| 7 |
{ |
| 8 |
case "down": |
| 9 |
x = clamp(x, box.bbox_left + 32, box.bbox_right - 32); |
| 10 |
vspeed = launch_speed; |
| 11 |
image_angle = 0; |
| 12 |
if (y >= (box.bbox_bottom - 4)) |
| 13 |
{ |
| 14 |
y = box.bbox_bottom - 4; |
| 15 |
vspeed = 0; |
| 16 |
scene = 1; |
| 17 |
} |
| 18 |
break; |
| 19 |
case "right": |
| 20 |
y = clamp(y, box.bbox_top + 32, box.bbox_bottom - 32); |
| 21 |
hspeed = launch_speed; |
| 22 |
image_angle = 90; |
| 23 |
if (x >= (box.bbox_right - 4)) |
| 24 |
{ |
| 25 |
x = box.bbox_right - 4; |
| 26 |
hspeed = 0; |
| 27 |
scene = 1; |
| 28 |
} |
| 29 |
break; |
| 30 |
case "up": |
| 31 |
x = clamp(x, box.bbox_left + 32, box.bbox_right - 32); |
| 32 |
vspeed = -launch_speed; |
| 33 |
image_angle = 180; |
| 34 |
if (y <= (box.bbox_top + 4)) |
| 35 |
{ |
| 36 |
y = box.bbox_top + 4; |
| 37 |
vspeed = 0; |
| 38 |
scene = 1; |
| 39 |
} |
| 40 |
break; |
| 41 |
case "left": |
| 42 |
y = clamp(y, box.bbox_top + 32, box.bbox_bottom - 32); |
| 43 |
hspeed = -launch_speed; |
| 44 |
image_angle = 270; |
| 45 |
if (x <= (box.bbox_left + 4)) |
| 46 |
{ |
| 47 |
x = box.bbox_left + 4; |
| 48 |
hspeed = 0; |
| 49 |
scene = 1; |
| 50 |
} |
| 51 |
break; |
| 52 |
} |
| 53 |
break; |
| 54 |
case 1: |
| 55 |
audio_play_sound(snd_guardener_arm_land, 1, 0); |
| 56 |
audio_stop_sound(snd_guardener_arm_launched); |
| 57 |
scr_screenshake_battlescr_screenshake_battlefunction scr_screenshake_battle()
{
instance_destroy(obj_screenshake_battle);
var screenshake = instance_create(0, 0, obj_screenshake_battle);
battle_screenshake_duration = argument[0];
battle_screenshake_intensity = argument[1];
battle_screenshake_dec = battle_screenshake_intensity / battle_screenshake_duration;
} (6, 1); |
| 58 |
var smoke = instance_create_depth(x, y, depth - 1, obj_battle_enemy_attack_guardener_arm_smoke); |
| 59 |
smoke.image_angle = image_angle; |
| 60 |
sprite_index = spr_attack_guardener_arm_land; |
| 61 |
image_index = 0; |
| 62 |
scene++; |
| 63 |
break; |
| 64 |
case 2: |
| 65 |
if (image_index >= (image_number - 1)) |
| 66 |
{ |
| 67 |
image_index = image_number - 1; |
| 68 |
image_speed = 0; |
| 69 |
} |
| 70 |
if (arm_return > 0) |
| 71 |
{ |
| 72 |
if (!alarm[1]) |
| 73 |
alarm[1] = arm_return; |
| 74 |
} |
| 75 |
break; |
| 76 |
case 3: |
| 77 |
switch (launch_dir) |
| 78 |
{ |
| 79 |
case "down": |
| 80 |
vspeed = -launch_speed; |
| 81 |
if (y <= ystart) |
| 82 |
instance_destroy(); |
| 83 |
break; |
| 84 |
case "right": |
| 85 |
hspeed = -launch_speed; |
| 86 |
if (x <= xstart) |
| 87 |
instance_destroy(); |
| 88 |
break; |
| 89 |
case "up": |
| 90 |
vspeed = launch_speed; |
| 91 |
if (y >= ystart) |
| 92 |
instance_destroy(); |
| 93 |
break; |
| 94 |
case "left": |
| 95 |
hspeed = -launch_speed; |
| 96 |
if (x <= xstart) |
| 97 |
instance_destroy(); |
| 98 |
break; |
| 99 |
} |
| 100 |
break; |
| 101 |
} |