1 | if (live_call()) |
2 | return global.live_result; |
3 | scr_enable_battle_box_surface |
4 | if (instance_exists(obj_guardener_guy_a) && instance_exists(obj_guardener_guy_b)) |
5 | { |
6 | } |
7 | else |
8 | { |
9 | instance_destroy(); |
10 | exit; |
11 | } |
12 | scene = 0; |
13 | cutscene_timer = 0; |
14 | shoot_timer = 10; |
15 | shoot_timer_max = 50; |
16 | shoot_count = 4; |
17 | alarm[0] = room_speed * 8; |