1 | if (live_call()) |
2 | return global.live_result; |
3 | var box = 3154; |
4 | scr_enable_battle_box_surface |
5 | var xx = choose(box.bbox_left + 40, box.bbox_right - 40); |
6 | var yy = choose(box.bbox_top + 40, box.bbox_bottom - 40); |
7 | instance_create_depth(xx, yy, obj_heart_battle_fighting_parent.depth - 2, obj_battle_enemy_attack_guardener_launcher_fadein); |