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gml_Object_obj_battle_enemy_attack_guardener_attack_6_Destroy_0

(view raw script w/o annotations or w/e)
1
instance_destroy(obj_battle_enemy_attack_guardener_bullet);
2
instance_destroy(obj_battle_enemy_attack_guardener_bullet_shard);
3
instance_destroy(obj_guardener_guy_a_flintlock);
4
instance_destroy(obj_guardener_guy_b_shield);
5
with (obj_dialogue_box_battle_transformation_any)
6
    event_user(0);