| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
var box = 3154; |
| 4 |
scr_enable_battle_box_surface(); |
| 5 |
scene = 0; |
| 6 |
cutscene_timer = 0; |
| 7 |
grass_current = 0; |
| 8 |
grass_spawn_x = box.bbox_left + 30; |
| 9 |
grass_spawn_y = box.bbox_bottom - 30; |
| 10 |
grass_spawn_x_ar = [grass_spawn_x, grass_spawn_x + 40, grass_spawn_x + 80, box.bbox_right - 4, box.bbox_right - 4, box.bbox_right - 4, grass_spawn_x + 80, grass_spawn_x + 40, grass_spawn_x, box.bbox_left + 4, box.bbox_left + 4, box.bbox_left + 4]; |
| 11 |
grass_spawn_y_ar = [box.bbox_bottom - 4, box.bbox_bottom - 4, box.bbox_bottom - 4, grass_spawn_y, grass_spawn_y - 40, grass_spawn_y - 80, box.bbox_top + 4, box.bbox_top + 4, box.bbox_top + 4, grass_spawn_y - 80, grass_spawn_y - 40, grass_spawn_y]; |
| 12 |
grass_spawn_direction = [90, 90, 90, 180, 180, 180, 270, 270, 270, 0, 0, 0]; |