1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
var box = 3154; |
4 |
scr_enable_battle_box_surface(); |
5 |
scene = 0; |
6 |
cutscene_timer = 0; |
7 |
grass_current = 0; |
8 |
grass_spawn_x = box.bbox_left + 30; |
9 |
grass_spawn_y = box.bbox_bottom - 30; |
10 |
grass_spawn_x_ar = [grass_spawn_x, grass_spawn_x + 40, grass_spawn_x + 80, box.bbox_right - 4, box.bbox_right - 4, box.bbox_right - 4, grass_spawn_x + 80, grass_spawn_x + 40, grass_spawn_x, box.bbox_left + 4, box.bbox_left + 4, box.bbox_left + 4]; |
11 |
grass_spawn_y_ar = [box.bbox_bottom - 4, box.bbox_bottom - 4, box.bbox_bottom - 4, grass_spawn_y, grass_spawn_y - 40, grass_spawn_y - 80, box.bbox_top + 4, box.bbox_top + 4, box.bbox_top + 4, grass_spawn_y - 80, grass_spawn_y - 40, grass_spawn_y]; |
12 |
grass_spawn_direction = [90, 90, 90, 180, 180, 180, 270, 270, 270, 0, 0, 0]; |