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gml_Object_obj_battle_enemy_attack_guardener_attack_8_Create_0

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1
if (live_call())
2
    return global.live_result;
3
var box = 3154;
4
scr_enable_battle_box_surface
scr_enable_battle_box_surface

function scr_enable_battle_box_surface() { if (!instance_exists(obj_surface_drawer)) instance_create_depth(0, 0, -999, obj_surface_drawer); }
();
5
scene = 0;
6
cutscene_timer = 0;
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grass_current = 0;
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grass_spawn_x = box.bbox_left + 30;
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grass_spawn_y = box.bbox_bottom - 30;
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grass_spawn_x_ar = [grass_spawn_x, grass_spawn_x + 40, grass_spawn_x + 80, box.bbox_right - 4, box.bbox_right - 4, box.bbox_right - 4, grass_spawn_x + 80, grass_spawn_x + 40, grass_spawn_x, box.bbox_left + 4, box.bbox_left + 4, box.bbox_left + 4];
11
grass_spawn_y_ar = [box.bbox_bottom - 4, box.bbox_bottom - 4, box.bbox_bottom - 4, grass_spawn_y, grass_spawn_y - 40, grass_spawn_y - 80, box.bbox_top + 4, box.bbox_top + 4, box.bbox_top + 4, grass_spawn_y - 80, grass_spawn_y - 40, grass_spawn_y];
12
grass_spawn_direction = [90, 90, 90, 180, 180, 180, 270, 270, 270, 0, 0, 0];