| 1 | if (!instance_exists(obj_heart_battle_fighting_parent)) |
| 2 | { |
| 3 | instance_destroy(); |
| 4 | exit; |
| 5 | } |
| 6 | damage_number = scr_determine_damage_number_enemy |
| 7 | image_xscale = 0.1; |
| 8 | image_yscale = 0.1; |
| 9 | image_speed = 0; |
| 10 | depth = obj_heart_battle_fighting_parent.depth - 1; |