1 | if (!instance_exists(obj_heart_battle_fighting_parent)) |
2 | { |
3 | instance_destroy(); |
4 | exit; |
5 | } |
6 | damage_number = scr_determine_damage_number_enemy |
7 | image_xscale = 0.1; |
8 | image_yscale = 0.1; |
9 | image_speed = 0; |
10 | depth = obj_heart_battle_fighting_parent.depth - 1; |