| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | damage_number = scr_determine_damage_number_enemy |
| 4 | image_alpha = 1; |
| 5 | image_speed = 0; |
| 6 | image_xscale = 1; |
| 7 | image_yscale = 1; |
| 8 | scene = 0; |
| 9 | cutscene_timer = 0; |
| 10 | turn_speed = 0; |
| 11 | turn_speed_max = 2; |
| 12 | shoot_point_next = 30; |
| 13 | shoot_point_inc = 30; |
| 14 | attack_interval = 4; |
| 15 | attack_count = 16; |
| 16 | launch_noloop = false; |