1 | if (live_call()) |
2 | return global.live_result; |
3 | damage_number = scr_determine_damage_number_enemy |
4 | image_alpha = 1; |
5 | image_speed = 0; |
6 | image_xscale = 1; |
7 | image_yscale = 1; |
8 | scene = 0; |
9 | cutscene_timer = 0; |
10 | turn_speed = 0; |
11 | turn_speed_max = 2; |
12 | shoot_point_next = 30; |
13 | shoot_point_inc = 30; |
14 | attack_interval = 4; |
15 | attack_count = 16; |
16 | launch_noloop = false; |