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gml_Object_obj_battle_enemy_attack_insomnitot_sheep_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }
("insomnitot a", "insomnitot b", "insomnitot c");
2
starting_point_x = x;
3
starting_point_y = y;
4
draw_position_x = starting_point_x;
5
draw_position_y = starting_point_y;
6
move_speed = 1;
7
distance_limit = 15;
8
state = "run";
9
image_speed_default = 0.13333333333333333;
10
image_speed = image_speed_default;
11
image_index = 0;
12
run_sprite = 2255;
13
jump_sprite = 2257;
14
no_loop_sprite_assign = false;
15
sign_modifier = -1;
16
time_elapsed = 0;
17
time_max = 30;
18
time_increase = 1;
19
max_rise = 34;