| 1 | damage_number = scr_determine_damage_number_enemy |
| 2 | starting_point_x = x; |
| 3 | starting_point_y = y; |
| 4 | draw_position_x = starting_point_x; |
| 5 | draw_position_y = starting_point_y; |
| 6 | move_speed = 1; |
| 7 | distance_limit = 15; |
| 8 | state = "run"; |
| 9 | image_speed_default = 0.13333333333333333; |
| 10 | image_speed = image_speed_default; |
| 11 | image_index = 0; |
| 12 | run_sprite = 2255; |
| 13 | jump_sprite = 2257; |
| 14 | no_loop_sprite_assign = false; |
| 15 | sign_modifier = -1; |
| 16 | time_elapsed = 0; |
| 17 | time_max = 30; |
| 18 | time_increase = 1; |
| 19 | max_rise = 34; |