1 | damage_number = scr_determine_damage_number_enemy |
2 | starting_point_x = x; |
3 | starting_point_y = y; |
4 | draw_position_x = starting_point_x; |
5 | draw_position_y = starting_point_y; |
6 | move_speed = 1; |
7 | distance_limit = 15; |
8 | state = "run"; |
9 | image_speed_default = 0.13333333333333333; |
10 | image_speed = image_speed_default; |
11 | image_index = 0; |
12 | run_sprite = 2255; |
13 | jump_sprite = 2257; |
14 | no_loop_sprite_assign = false; |
15 | sign_modifier = -1; |
16 | time_elapsed = 0; |
17 | time_max = 30; |
18 | time_increase = 1; |
19 | max_rise = 34; |