1 | damage_number = scr_determine_damage_number_enemy |
2 | starting_point_x = x; |
3 | starting_point_y = y; |
4 | draw_position_x = starting_point_x; |
5 | draw_position_y = starting_point_y; |
6 | y_increase = 4; |
7 | image_speed = 0; |
8 | image_index = 1; |
9 | sign_modifier = -1; |
10 | time_elapsed = 4; |
11 | time_max = 16; |
12 | time_increase = 1; |
13 | max_rise = 10; |