| 1 | damage_number = scr_determine_damage_number_enemy |
| 2 | starting_point_x = x; |
| 3 | starting_point_y = y; |
| 4 | draw_position_x = starting_point_x; |
| 5 | draw_position_y = starting_point_y; |
| 6 | y_increase = 4; |
| 7 | image_speed = 0; |
| 8 | image_index = 1; |
| 9 | sign_modifier = -1; |
| 10 | time_elapsed = 4; |
| 11 | time_max = 16; |
| 12 | time_increase = 1; |
| 13 | max_rise = 10; |