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gml_Object_obj_battle_enemy_attack_insomnitot_zzz_medium_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }
("insomnitot a", "insomnitot b", "insomnitot c");
2
starting_point_x = x;
3
starting_point_y = y;
4
draw_position_x = starting_point_x;
5
draw_position_y = starting_point_y;
6
y_increase = 4;
7
image_speed = 0;
8
image_index = 0;
9
sign_modifier = -1;
10
time_elapsed = 2;
11
time_max = 16;
12
time_increase = 1;
13
max_rise = 10;