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gml_Object_obj_battle_enemy_attack_jandroid_slippery_floor_generator_Alarm_1

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1
var box = 3154;
2
instance_create_depth(box.bbox_left - 20, box.bbox_top + 20, obj_heart_battle_fighting_parent.depth - 1, obj_battle_enemy_attack_jandroid_slippery_floor_bucket);
3
instance_create_depth(box.bbox_right + 20, box.y, obj_heart_battle_fighting_parent.depth - 1, obj_battle_enemy_attack_jandroid_slippery_floor_bucket);
4
instance_create_depth(box.bbox_left - 20, box.bbox_bottom - 20, obj_heart_battle_fighting_parent.depth - 1, obj_battle_enemy_attack_jandroid_slippery_floor_bucket);
5
alarm[1] = attack_interval;
gml_Object_obj_battle_enemy_attack_jandroid_slippery_floor_generator_Alarm_1.gml

var box = 3154; instance_create_depth(box.bbox_left - 20, box.bbox_top + 20, obj_heart_battle_fighting_parent.depth - 1, obj_battle_enemy_attack_jandroid_slippery_floor_bucket); instance_create_depth(box.bbox_right + 20, box.y, obj_heart_battle_fighting_parent.depth - 1, obj_battle_enemy_attack_jandroid_slippery_floor_bucket); instance_create_depth(box.bbox_left - 20, box.bbox_bottom - 20, obj_heart_battle_fighting_parent.depth - 1, obj_battle_enemy_attack_jandroid_slippery_floor_bucket); alarm[1] = attack_interval;