image_alpha = 0;
alarm[0] = 2;gml_Object_obj_battle_enemy_attack_jandroid_slippery_floor_warning_Alarm_0.gmlvar soul = 2979; if (instance_exists(soul)) { var ghost = instance_create_depth(soul.x, soul.y, soul.depth + 1, obj_slippery_ghost); ghost.sprite_index = soul.sprite_index; ghost.image_speed = 0; } alarm[0] = 3;