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gml_Object_obj_battle_enemy_attack_know_cone_blueberry_Create_0

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1
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }
("know cone a", "know cone b", "know cone c");
2
image_speed = 0;
3
image_index = 0;
4
image_angle = 0;
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image_alpha = 0;
6
var move_factor;
7
if (x < obj_dialogue_box_battle_transformation_any.x)
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    move_factor = 1;
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else
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    move_factor = -1;
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var random_speed = irandom_range(2, 4);
12
x_speed = random_speed * move_factor;
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starting_position_x = x;
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starting_position_y = y;
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animation_disjoint_x = 0;
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animation_disjoint_y = 0;
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can_move = false;
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in_box = false;
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sign_modifier = -1;
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time_elapsed = 0;
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time_max = 20;
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time_increase = 1;
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max_rise = 10;
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sign_modifier_angle = -1;
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time_elapsed_angle = 0;
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time_max_angle = 20;
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time_increase_angle = 1;
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max_rise_angle = 20;