1 | damage_number = scr_determine_damage_number_enemy |
2 | image_speed = 0; |
3 | image_index = 0; |
4 | image_angle = 0; |
5 | x_speed = irandom_range(2, 3); |
6 | if (x >= obj_dialogue_box_battle_transformation_any.x) |
7 | x_speed = -x_speed; |
8 | x_speed_decrease = 0.1; |
9 | jump_speed = 0; |
10 | grav = 0.5; |
11 | grav_limit = 10; |
12 | jump_speed_initial = 9; |
13 | jump_speed_initial_decrease = 3; |
14 | can_switch_x = false; |
15 | can_switch_y = false; |
16 | in_box = false; |
17 | no_loop = false; |