| 1 | damage_number = scr_determine_damage_number_enemy |
| 2 | image_speed = 0; |
| 3 | image_index = 0; |
| 4 | image_angle = 0; |
| 5 | x_speed = irandom_range(2, 3); |
| 6 | if (x >= obj_dialogue_box_battle_transformation_any.x) |
| 7 | x_speed = -x_speed; |
| 8 | x_speed_decrease = 0.1; |
| 9 | jump_speed = 0; |
| 10 | grav = 0.5; |
| 11 | grav_limit = 10; |
| 12 | jump_speed_initial = 9; |
| 13 | jump_speed_initial_decrease = 3; |
| 14 | can_switch_x = false; |
| 15 | can_switch_y = false; |
| 16 | in_box = false; |
| 17 | no_loop = false; |