1 | damage_number = scr_determine_damage_number_enemy |
2 | image_speed = 0; |
3 | image_index = 0; |
4 | image_angle = 0; |
5 | image_alpha = 0; |
6 | var move_factor; |
7 | if (y < obj_dialogue_box_battle_transformation_any.y) |
8 | move_factor = 1; |
9 | else |
10 | move_factor = -1; |
11 | var random_speed = irandom_range(2, 4); |
12 | y_speed = random_speed * move_factor; |
13 | starting_position_x = x; |
14 | starting_position_y = y; |
15 | animation_disjoint_x = 0; |
16 | animation_disjoint_y = 0; |
17 | can_move = false; |
18 | in_box = false; |
19 | sign_modifier = -1; |
20 | time_elapsed = 0; |
21 | time_max = 20; |
22 | time_increase = 1; |
23 | max_rise = 10; |
24 | sign_modifier_angle = -1; |
25 | time_elapsed_angle = 0; |
26 | time_max_angle = 20; |
27 | time_increase_angle = 1; |
28 | max_rise_angle = 20; |