| 1 | damage_number = scr_determine_damage_number_enemy |
| 2 | image_speed = 0; |
| 3 | image_index = 0; |
| 4 | image_angle = 0; |
| 5 | image_alpha = 0; |
| 6 | var move_factor; |
| 7 | if (y < obj_dialogue_box_battle_transformation_any.y) |
| 8 | move_factor = 1; |
| 9 | else |
| 10 | move_factor = -1; |
| 11 | var random_speed = irandom_range(2, 4); |
| 12 | y_speed = random_speed * move_factor; |
| 13 | starting_position_x = x; |
| 14 | starting_position_y = y; |
| 15 | animation_disjoint_x = 0; |
| 16 | animation_disjoint_y = 0; |
| 17 | can_move = false; |
| 18 | in_box = false; |
| 19 | sign_modifier = -1; |
| 20 | time_elapsed = 0; |
| 21 | time_max = 20; |
| 22 | time_increase = 1; |
| 23 | max_rise = 10; |
| 24 | sign_modifier_angle = -1; |
| 25 | time_elapsed_angle = 0; |
| 26 | time_max_angle = 20; |
| 27 | time_increase_angle = 1; |
| 28 | max_rise_angle = 20; |