1 | if (live_call()) |
2 | return global.live_result; |
3 | damage_number = scr_determine_damage_number_enemy |
4 | spawner = -4; |
5 | frog_jump = false; |
6 | grav = 0.25; |
7 | vsp = 0; |
8 | image_blend = make_color_rgb(0, 162, 232); |