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gml_Object_obj_battle_enemy_attack_macro_choir_note_Create_0

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1
if (live_call())
2
    return global.live_result;
3
damage_number = scr_determine_damage_number_enemy
scr_determine_damage_number_enemy

function scr_determine_damage_number_enemy(arg0, arg1, arg2) { var enemy_count = global.enemy_count; if (global.battle_enemy_name_1 == arg0) return 1; else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1) return 2; else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2) return 3; else return 0; }
("macro froggit", "void", "void");
4
sprite_index = choose(spr_bigfrog_eightbullet, spr_bigfrog_eights, spr_quarter_bullet);
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vspeed = -3;
6
sin_deg = 0;
7
h_variation = 3;