1 | if (live_call()) |
2 | return global.live_result; |
3 | damage_number = scr_determine_damage_number_enemy |
4 | sprite_index = choose(spr_bigfrog_eightbullet, spr_bigfrog_eights, spr_quarter_bullet); |
5 | vspeed = -3; |
6 | sin_deg = 0; |
7 | h_variation = 3; |