| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | damage_number = scr_determine_damage_number_enemy |
| 4 | sprite_index = choose(spr_bigfrog_eightbullet, spr_bigfrog_eights, spr_quarter_bullet); |
| 5 | vspeed = -3; |
| 6 | sin_deg = 0; |
| 7 | h_variation = 3; |