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gml_Object_obj_battle_enemy_attack_macro_fly_Alarm_0

related scripts: Alarm_0 Alarm_1Create_0Draw_0

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1
if (live_call())
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    return global.live_result;
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speed = 0;
4
alarm[1]
 = 30;
gml_Object_obj_battle_enemy_attack_macro_fly_Alarm_1.gml

if (live_call()) return global.live_result; damage_number =
scr_determine_damage_number_enemy("macro froggit", "void", "void");
direction = point_direction(x, y, soul.x, soul.y); speed = 5;