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gml_Object_obj_battle_enemy_attack_macro_frogger_creator_Alarm_1

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1
if (live_call())
2
    return global.live_result;
3
instance_create_depth(battle_box.bbox_right + 20, road_2.y + 38, -100, obj_battle_enemy_attack_macro_car);
4
alarm[1] = car_delay;
gml_Object_obj_battle_enemy_attack_macro_frogger_creator_Alarm_1.gml

if (live_call()) return global.live_result; instance_create_depth(battle_box.bbox_right + 20, road_2.y + 38, -100, obj_battle_enemy_attack_macro_car); alarm[1] = car_delay;