1 | if (live_call()) |
2 | return global.live_result; |
3 | var battle_box = 3154; |
4 | switch (attack_tick) |
5 | { |
6 | case 0: |
7 | instance_create_depth(battle_box.bbox_left + 30, battle_box.y, -100, obj_battle_enemy_attack_bigfrog_herofly); |
8 | instance_create_depth(battle_box.bbox_right - 30, battle_box.y, -100, obj_battle_enemy_attack_bigfrog_villainfly); |
9 | break; |
10 | case 290: |
11 | instance_destroy(); |
12 | break; |
13 | } |
14 | attack_tick += 1; |