| 1 | if (live_call())  | 
    
| 2 | return global.live_result;  | 
    
| 3 | var battle_box = 3154;  | 
    
| 4 | switch (attack_tick)  | 
    
| 5 | { | 
    
| 6 | case 0:  | 
    
| 7 | instance_create_depth(battle_box.bbox_left + 30, battle_box.y, -100, obj_battle_enemy_attack_bigfrog_herofly);  | 
    
| 8 | instance_create_depth(battle_box.bbox_right - 30, battle_box.y, -100, obj_battle_enemy_attack_bigfrog_villainfly);  | 
    
| 9 | break;  | 
    
| 10 | case 290:  | 
    
| 11 | instance_destroy();  | 
    
| 12 | break;  | 
    
| 13 | }  | 
    
| 14 | attack_tick += 1;  |