1 | damage_number = scr_determine_damage_number_enemy |
2 | id_arm = global.id_store; |
3 | global.id_store = id; |
4 | disjoint_x = x - id_frame_arm.x; |
5 | disjoint_y = y - id_frame_arm.y; |
6 | image_alpha = 0; |
7 | launched = false; |