with (id_feather[rnumber_order[feather_launch_counter]])
event_user(1);
feather_launch_counter += 1;
if (feather_launch_counter < fcreate_count)
alarm[0] = feather_launch_alarm;gml_Object_obj_battle_enemy_attack_martlet_feather_circle_checker_Alarm_0.gmlwith (id_feather[rnumber_order[feather_launch_counter]]) event_user(1); feather_launch_counter += 1; if (feather_launch_counter < fcreate_count) alarm[0] = feather_launch_alarm;