1 |
state = 1; |
2 |
spin_default_x = x; |
3 |
spin_default_y = y; |
4 |
spin_direction = angle_position_current; |
5 |
switch (sprite_index) |
6 |
{ |
7 |
case spr_battle_enemy_attack_martlet_feather_1: |
8 |
case spr_battle_enemy_attack_martlet_feather_2: |
9 |
case spr_battle_enemy_attack_martlet_feather_3: |
10 |
audio_play_sound(snd_mart_spiral_attack_2, 20, 0); |
11 |
break; |
12 |
case spr_battle_enemy_attack_martlet_feather_4: |
13 |
case spr_battle_enemy_attack_martlet_feather_5: |
14 |
audio_play_sound(snd_mart_spiral_attack_1, 20, 0); |
15 |
break; |
16 |
default: |
17 |
audio_play_sound(snd_mart_spiral_attack_1, 20, 0); |
18 |
} |