| 1 |
state = 1; |
| 2 |
spin_default_x = x; |
| 3 |
spin_default_y = y; |
| 4 |
spin_direction = angle_position_current; |
| 5 |
switch (sprite_index) |
| 6 |
{ |
| 7 |
case spr_battle_enemy_attack_martlet_feather_1: |
| 8 |
case spr_battle_enemy_attack_martlet_feather_2: |
| 9 |
case spr_battle_enemy_attack_martlet_feather_3: |
| 10 |
audio_play_sound(snd_mart_spiral_attack_2, 20, 0); |
| 11 |
break; |
| 12 |
case spr_battle_enemy_attack_martlet_feather_4: |
| 13 |
case spr_battle_enemy_attack_martlet_feather_5: |
| 14 |
audio_play_sound(snd_mart_spiral_attack_1, 20, 0); |
| 15 |
break; |
| 16 |
default: |
| 17 |
audio_play_sound(snd_mart_spiral_attack_1, 20, 0); |
| 18 |
} |