1 |
trail_cc_current = trail_cc_start; |
2 |
target_speed = spin_angle_speed; |
3 |
x_destination = obj_heart_battle_fighting_parent.x; |
4 |
y_destination = obj_heart_battle_fighting_parent.y; |
5 |
angle_destination = point_direction(x, y, obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y); |
6 |
target_direction = 1; |
7 |
obj_battle_enemy_attack_martlet_feather_circle_checker.x_store = x_destination; |
8 |
obj_battle_enemy_attack_martlet_feather_circle_checker.y_store = y_destination; |
9 |
obj_battle_enemy_attack_martlet_feather_circle_checker.angle_store = angle_destination; |
10 |
global.id_store = id; |
11 |
instance_create(x_destination, y_destination, obj_battle_enemy_attack_martlet_feather_circle_target_1_axis); |
12 |
id_target = global.id_store; |
13 |
state = 2; |
14 |
switch (sprite_index) |
15 |
{ |
16 |
case spr_battle_enemy_attack_martlet_feather_1: |
17 |
audio_play_sound(snd_mart_feather_atk3, 20, 0); |
18 |
break; |
19 |
case spr_battle_enemy_attack_martlet_feather_2: |
20 |
case spr_battle_enemy_attack_martlet_feather_3: |
21 |
audio_play_sound(snd_mart_feather_atk1, 20, 0); |
22 |
break; |
23 |
case spr_battle_enemy_attack_martlet_feather_4: |
24 |
case spr_battle_enemy_attack_martlet_feather_5: |
25 |
audio_play_sound(snd_mart_feather_atk2, 20, 0); |
26 |
break; |
27 |
default: |
28 |
audio_play_sound(snd_mart_feather_atk1, 20, 0); |
29 |
} |