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gml_Object_obj_battle_enemy_attack_martlet_feather_circle_feather_Step_0

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1
if (state == 0)
2
{
3
    if (image_alpha < 1 && can_fade_in == true)
4
    {
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        image_alpha += 0.1;
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        if (image_alpha > 1)
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            image_alpha = 1;
8
    }
9
}
10
if (state == 1)
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{
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    var can_trail = false;
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    trail_cc_current += 1;
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    if (trail_cc_current >= trail_cc_max)
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    {
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        can_trail = true;
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        trail_cc_current = 0;
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    }
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    if (can_trail == true)
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    {
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        ds_list_add(x_list, x);
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        ds_list_add(y_list, y);
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        ds_list_add(angle_list, image_angle);
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        while (ds_list_size(x_list) > max_points_trail)
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        {
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            ds_list_delete(x_list, 0);
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            ds_list_delete(y_list, 0);
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            ds_list_delete(angle_list, 0);
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        }
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    }
31
    var spin_radius_speed_last = spin_radius_speed;
32
    game_maker_cannot_do_math = power((time_elapsed_spin / ((time_max_spin / 2) * (1 / sqrt(max_rise_spin)))) - sqrt(max_rise_spin), 2);
33
    spin_radius_speed = sign_modifier_spin * (max_rise_spin - round(game_maker_cannot_do_math));
34
    time_elapsed_spin += time_increase_spin;
35
    if (time_elapsed_spin >= time_max_spin)
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    {
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        time_elapsed_spin = 0;
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        sign_modifier_spin = -sign_modifier_spin;
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    }
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    spin_angle_speed = spin_radius_speed_multiplier * (spin_radius_speed - spin_radius_speed_last);
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    image_angle += spin_angle_speed;
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    x = spin_default_x + lengthdir_x(spin_radius_speed, spin_direction);
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    y = spin_default_y + lengthdir_y(spin_radius_speed, spin_direction);
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    if (time_elapsed_spin >= (time_max_spin / 2))
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        event_user(2);
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}
47
else if (state == 2)
48
{
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    if (ds_list_size(x_list) > 0)
50
    {
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        ds_list_delete(x_list, 0);
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        ds_list_delete(y_list, 0);
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        ds_list_delete(angle_list, 0);
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    }
55
    if (image_angle != angle_destination)
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        image_angle += (target_speed * target_direction);
57
    var angle_diff = angle_difference(image_angle, angle_destination);
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    if ((angle_diff * target_direction) < 0)
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        image_angle = angle_destination;
60
    if (image_angle == angle_destination && no_loop_target == false)
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    {
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        image_speed = 0.5;
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        alarm[1] = 15;
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        no_loop_target = true;
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    }
66
}
67
else if (state == 3)
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{
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    var can_trail = false;
70
    trail_cc_current += 1;
71
    if (trail_cc_current >= trail_cc_max)
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    {
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        can_trail = true;
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        trail_cc_current = 0;
75
    }
76
    if (can_trail == true)
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    {
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        ds_list_add(x_list, x);
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        ds_list_add(y_list, y);
80
        ds_list_add(angle_list, image_angle);
81
        while (ds_list_size(x_list) > max_points_trail)
82
        {
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            ds_list_delete(x_list, 0);
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            ds_list_delete(y_list, 0);
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            ds_list_delete(angle_list, 0);
86
        }
87
    }
88
    x += lengthdir_x(attack_speed, image_angle);
89
    y += lengthdir_y(attack_speed, image_angle);
90
    if (place_meeting(x, y, obj_dialogue_box_battle_transformation_any) && in_box == false)
91
        in_box = true;
92
    if (!place_meeting(x, y, obj_dialogue_box_battle_transformation_any) && in_box == true)
93
    {
94
        if (image_alpha > 0)
95
        {
96
            image_alpha -= 0.1;
97
            if (image_alpha < 0)
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                image_alpha = 0;
99
            if (image_alpha == 0)
100
                instance_destroy();
101
        }
102
    }
103
    if (!instance_exists(obj_martlet_body))
104
    {
105
        if (distance_to_point(id_target.x, id_target.y) <= ((attack_speed / 2) + 1))
106
        {
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            instance_create(id_target.x, id_target.y, obj_battle_enemy_attack_martlet_genocide_feather_ext_checker);
108
            instance_destroy();
109
        }
110
    }
111
}