1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemyfunction scr_determine_damage_number_enemy(arg0, arg1, arg2)
{
var enemy_count = global.enemy_count;
if (global.battle_enemy_name_1 == arg0)
return 1;
else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1)
return 2;
else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2)
return 3;
else
return 0;
} ("martlet", "void", "void"); |
4 |
can_fade_in = false; |
5 |
angle_position_current = 0; |
6 |
spawner_id = -4; |
7 |
global.id_store = id; |
8 |
state = 0; |
9 |
spin_radius_speed = 0; |
10 |
spin_radius_speed_multiplier = 20; |
11 |
sign_modifier_spin = 1; |
12 |
time_elapsed_spin = 0; |
13 |
time_max_spin = 30; |
14 |
time_increase_spin = 1; |
15 |
max_rise_spin = 30; |
16 |
no_loop_target = false; |
17 |
attack_speed = 28; |
18 |
in_box = false; |
19 |
x_list = ds_list_create(); |
20 |
y_list = ds_list_create(); |
21 |
angle_list = ds_list_create(); |
22 |
max_points_trail = 10; |
23 |
trail_cc_max = 3; |
24 |
trail_cc_start = trail_cc_max - 1; |
25 |
trail_cc_current = trail_cc_start; |
26 |
explosion_angle = 0; |
27 |
feather_targetted = true; |
28 |
feather_create_count = 7; |
29 |
bullet_hit_points = 2; |
30 |
bullet_hit_draw_timer = 0; |
31 |
bullet_destroy_self = false; |
32 |
id_target = -4; |