1 |
damage_number = scr_determine_damage_number_enemyscr_determine_damage_number_enemyfunction scr_determine_damage_number_enemy(arg0, arg1, arg2)
{
var enemy_count = global.enemy_count;
if (global.battle_enemy_name_1 == arg0)
return 1;
else if (enemy_count >= 2 && global.battle_enemy_name_2 == arg1)
return 2;
else if (enemy_count >= 3 && global.battle_enemy_name_3 == arg2)
return 3;
else
return 0;
} ("martlet", "void", "void"); |
2 |
state = 0; |
3 |
fall_speed = irandom_range(3, 5); |
4 |
x_point = x; |
5 |
y_point = y; |
6 |
angle_pos = 270; |
7 |
angle_pos_default = angle_pos; |
8 |
angle_pos_max = 15 * fall_speed; |
9 |
angle_radius = 10; |
10 |
starting_position_x = x; |
11 |
starting_position_y = y; |
12 |
animation_disjoint_x = 0; |
13 |
animation_disjoint_y = 0; |
14 |
can_move = false; |
15 |
explosion_angle = 0; |
16 |
var random_number; |
17 |
if (!instance_exists(obj_martlet_body)) |
18 |
{ |
19 |
random_number = irandom_range(1, 3); |
20 |
explosion_angle = irandom_range(0, 359); |
21 |
} |
22 |
else |
23 |
{ |
24 |
random_number = irandom_range(1, 5); |
25 |
} |
26 |
switch (random_number) |
27 |
{ |
28 |
case 1: |
29 |
sprite_index = spr_battle_enemy_attack_martlet_feather_1; |
30 |
break; |
31 |
case 2: |
32 |
sprite_index = spr_battle_enemy_attack_martlet_feather_2; |
33 |
break; |
34 |
case 3: |
35 |
sprite_index = spr_battle_enemy_attack_martlet_feather_3; |
36 |
break; |
37 |
case 4: |
38 |
sprite_index = spr_battle_enemy_attack_martlet_feather_4; |
39 |
break; |
40 |
case 5: |
41 |
sprite_index = spr_battle_enemy_attack_martlet_feather_5; |
42 |
break; |
43 |
default: |
44 |
sprite_index = spr_battle_enemy_attack_martlet_feather_1; |
45 |
} |
46 |
image_speed = 0; |
47 |
image_index = 0; |
48 |
image_alpha = 0; |
49 |
random_number = irandom_range(0, 1); |
50 |
if (random_number == 0) |
51 |
random_number = -1; |
52 |
sign_modifier = random_number; |
53 |
time_elapsed = 0; |
54 |
time_max = 30 + (15 * (fall_speed - 1)); |
55 |
time_increase = 1; |
56 |
max_rise = 10 * fall_speed * irandom_range(1, 2); |
57 |
time_elapsed_increase_fall = round(time_max / 3); |
58 |
spin_speed = 25; |
59 |
no_loop_spin = false; |
60 |
attack_speed = 28; |
61 |
in_box = false; |
62 |
x_list = ds_list_create(); |
63 |
y_list = ds_list_create(); |
64 |
angle_list = ds_list_create(); |
65 |
max_points_trail = 10; |
66 |
trail_sprite = sprite_index; |
67 |
trail_cc_max = 3; |
68 |
trail_cc_start = trail_cc_max - 1; |
69 |
trail_cc_current = trail_cc_start; |