| 1 |
if (!instance_exists(obj_heart_battle_fighting_parent)) |
| 2 |
{ |
| 3 |
instance_destroy(); |
| 4 |
exit; |
| 5 |
} |
| 6 |
if (state == 0) |
| 7 |
{ |
| 8 |
if (image_alpha < 1 && can_move == false) |
| 9 |
{ |
| 10 |
image_alpha += 0.1; |
| 11 |
if (image_alpha > 1) |
| 12 |
image_alpha = 1; |
| 13 |
if (image_alpha == 1) |
| 14 |
{ |
| 15 |
can_move = true; |
| 16 |
alarm[0] = 30 + (irandom_range(0, 3) * 10);gml_Object_obj_battle_enemy_attack_martlet_feather_fall_feather_Alarm_0.gmlx_destination = obj_heart_battle_fighting_parent.x;
y_destination = obj_heart_battle_fighting_parent.y;
angle_destination = point_direction(x, y, obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y);
if (angle_difference(image_angle, angle_destination) > 0)
spin_direction = 1;
else
spin_direction = -1;
obj_battle_enemy_attack_martlet_feather_fall_checker.x_store = x_destination;
obj_battle_enemy_attack_martlet_feather_fall_checker.y_store = y_destination;
obj_battle_enemy_attack_martlet_feather_fall_checker.angle_store = angle_destination;
global.id_store = id;
with (instance_create(x_destination, y_destination, obj_battle_enemy_attack_martlet_feather_fall_target_1_axis))
geno_target_angle = other.explosion_angle;
id_target = global.id_store;
state = 1;
switch (sprite_index)
{
case spr_battle_enemy_attack_martlet_feather_1:
audio_play_sound(snd_mart_feather_atk3, 20, 0);
break;
case spr_battle_enemy_attack_martlet_feather_2:
case spr_battle_enemy_attack_martlet_feather_3:
audio_play_sound(snd_mart_feather_atk1, 20, 0);
break;
case spr_battle_enemy_attack_martlet_feather_4:
case spr_battle_enemy_attack_martlet_feather_5:
audio_play_sound(snd_mart_feather_atk2, 20, 0);
break;
default:
audio_play_sound(snd_mart_feather_atk1, 20, 0);
} |
| 17 |
} |
| 18 |
} |
| 19 |
if (can_move == true) |
| 20 |
{ |
| 21 |
game_maker_cannot_do_math = power((time_elapsed / ((time_max / 2) * (1 / sqrt(max_rise)))) - sqrt(max_rise), 2); |
| 22 |
animation_disjoint_x = sign_modifier * (max_rise - round(game_maker_cannot_do_math)); |
| 23 |
time_elapsed += time_increase; |
| 24 |
if (time_elapsed >= time_max) |
| 25 |
{ |
| 26 |
time_elapsed = 0; |
| 27 |
sign_modifier = -sign_modifier; |
| 28 |
} |
| 29 |
var time_elapsed_fall = time_elapsed + time_elapsed_increase_fall; |
| 30 |
if (time_elapsed_fall > time_max) |
| 31 |
{ |
| 32 |
time_elapsed_fall -= time_max; |
| 33 |
sign_modifier_fall = -sign_modifier; |
| 34 |
} |
| 35 |
else |
| 36 |
{ |
| 37 |
sign_modifier_fall = sign_modifier; |
| 38 |
} |
| 39 |
game_maker_cannot_do_math = power((time_elapsed_fall / ((time_max / 2) * (1 / sqrt(max_rise)))) - sqrt(max_rise), 2); |
| 40 |
animation_disjoint_fall = sign_modifier_fall * (max_rise - game_maker_cannot_do_math); |
| 41 |
x_point_fall = starting_position_x + animation_disjoint_fall; |
| 42 |
x_point = starting_position_x + animation_disjoint_x; |
| 43 |
animation_disjoint_y += (fall_speed * (1 - abs((x_point_fall - starting_position_x) / max_rise))); |
| 44 |
y_point = round(starting_position_y + animation_disjoint_y); |
| 45 |
} |
| 46 |
position_factor = (x_point - starting_position_x) / max_rise; |
| 47 |
angle_pos = angle_pos_default + (angle_pos_max * position_factor); |
| 48 |
x = x_point + (angle_radius * cos(angle_pos * 0.008726646259971648)); |
| 49 |
y = y_point - (angle_radius * sin(angle_pos * 0.008726646259971648)); |
| 50 |
image_angle = angle_pos + 90; |
| 51 |
} |
| 52 |
else if (state == 1) |
| 53 |
{ |
| 54 |
if (image_angle != angle_destination) |
| 55 |
image_angle += (spin_speed * spin_direction); |
| 56 |
var angle_diff = angle_difference(image_angle, angle_destination); |
| 57 |
if ((angle_diff * spin_direction) < 0) |
| 58 |
image_angle = angle_destination; |
| 59 |
if (image_angle == angle_destination && no_loop_spin == false) |
| 60 |
{ |
| 61 |
image_speed = 0.5; |
| 62 |
alarm[1] = 15; |
| 63 |
no_loop_spin = true; |
| 64 |
} |
| 65 |
} |
| 66 |
else if (state == 2) |
| 67 |
{ |
| 68 |
var can_trail = false; |
| 69 |
trail_cc_current += 1; |
| 70 |
if (trail_cc_current >= trail_cc_max) |
| 71 |
{ |
| 72 |
can_trail = true; |
| 73 |
trail_cc_current = 0; |
| 74 |
} |
| 75 |
if (can_trail == true) |
| 76 |
{ |
| 77 |
ds_list_add(x_list, x); |
| 78 |
ds_list_add(y_list, y); |
| 79 |
ds_list_add(angle_list, image_angle); |
| 80 |
while (ds_list_size(x_list) > max_points_trail) |
| 81 |
{ |
| 82 |
ds_list_delete(x_list, 0); |
| 83 |
ds_list_delete(y_list, 0); |
| 84 |
ds_list_delete(angle_list, 0); |
| 85 |
} |
| 86 |
} |
| 87 |
x += lengthdir_x(attack_speed, image_angle); |
| 88 |
y += lengthdir_y(attack_speed, image_angle); |
| 89 |
if (place_meeting(x, y, obj_dialogue_box_battle_transformation_any) && in_box == false) |
| 90 |
in_box = true; |
| 91 |
if (!place_meeting(x, y, obj_dialogue_box_battle_transformation_any) && in_box == true) |
| 92 |
{ |
| 93 |
if (image_alpha > 0) |
| 94 |
{ |
| 95 |
image_alpha -= 0.1; |
| 96 |
if (image_alpha < 0) |
| 97 |
image_alpha = 0; |
| 98 |
if (image_alpha == 0) |
| 99 |
instance_destroy(); |
| 100 |
} |
| 101 |
} |
| 102 |
if (!instance_exists(obj_martlet_body)) |
| 103 |
{ |
| 104 |
if (distance_to_point(id_target.x, id_target.y) <= ((attack_speed / 2) + 1)) |
| 105 |
{ |
| 106 |
id_feather_explosion = instance_create(id_target.x, id_target.y, obj_battle_enemy_attack_martlet_genocide_feather_ext_checker); |
| 107 |
id_feather_explosion.fcreate_angle_diff = explosion_angle; |
| 108 |
instance_destroy(); |
| 109 |
} |
| 110 |
} |
| 111 |
} |